FlowGraph
I've Broken up the FlowGraph into 2 parts. The top part shows how the user gets the location of the subject entity, in my case being the Concrete Barrier.
The bottom part of the Flowgraph measures the in game players movement speed. The barrier(entity) will only be moved if the player's movement equals or exceeds the velocity of '10'. I've also added a HUD message to display the players current movement speed.
Video Clip
The Video demonstrated the relationship between the entity and player. The Players speed is displayed on the screen and only when the players speed exceeds 10 the entity will move.
Video Links
http://www.youtube.com/watch?v=f9zCP1Nm9Mc
http://www.megaupload.com/?d=PQX3RG0K
Pachube Feed
Creating Space with Light
"The sense of space is created using light.
The number of people entering and leaving a room directly correlates to the floor area which is lit up. As more people enter the room the lit floor area increases. As more of the floor area lights up the concept of a larger space is created. "
https://pachube.com/feeds/35501
S.W.O.T Analysis
Video Links
http://www.youtube.com/watch?v=f9zCP1Nm9Mc
http://www.megaupload.com/?d=PQX3RG0K
Pachube Feed
Creating Space with Light
"The sense of space is created using light.
The number of people entering and leaving a room directly correlates to the floor area which is lit up. As more people enter the room the lit floor area increases. As more of the floor area lights up the concept of a larger space is created. "
https://pachube.com/feeds/35501
S.W.O.T Analysis
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